Rapid Tile Testing - Aseprite => Godot from chokidar Watch Video
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Description: Two important things I've learned from Web Dev are to Fail Early and Test ContinuouslynnPixel Art is an excruciatingly slow process and you don't get back hours spent polishing assets that don't work in-game.The more seamlessly you can integrate your artwork to import pipeline, the happier you'll be and the more effectively you'll work!nnHere I'm using Node.js (Chokidar) to watch Aseprite files for changes, then invoking the Aseprite CLI to export slices and animation frames into Godot project
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