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Description: Shot BreakdownnnTime: 00:03 - 00:31nThe GrindernPlatforms: Xbox 360, PS3, and PC (canceled)nOn Grinder I was responsible for all VFX work, this included all the particle systems, effects geometry, effects shaders, and effects textures. nThisincludes all weapon effects, Muzzle flash, projectile, and hit/impact.nPlayer and Monster power ups, teleports, transformations, disintegrations, and attacks. nGore, we several different levels of blood, gibs, and decapitations depending on the damage tak
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