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Description: We evaluate the QoE impact of TC-RAN in the Slither.iomultiplayer interactive game when the game shares the RLC DRB buffer with greedy background traffic flows generated by Cubic in downlink.nnWe use OpenAirInterface in 5G SA mode configured with band n78 (i.e., TDD) as our gNodeB, FlexRIC as the nearRT-RIC and a Huawei P40 5G mobile phone as the UE.nnIn the vanilla case, the background traffic completely bloats the RLC buffer, resulting in an unresponsive game, where the latency reaches mor
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