Maya Fluid Attributes to Particle Channels (SOuP), Krakatoa test render from mb p Watch Video
Preview(s):
Gallery
Play Video: (Note: The default playback of the video is HD VERSION. If your browser is buffering the video slowly, please play the REGULAR MP4 VERSION or Open The Video below for better experience. Thank you!)
Description: I've done some research with SOuP about transfering fluid attributes ( Density, temperature...) to advected particles channels ( OpacityPP, incandescencePP...).nIt's done using mainly soup fluidAttributesToArray, and pointCloudEmitter nodes.nnThe rendering is not really good, it sounds simpler and better to render fire directly with maya fluids / mr. But using fluids channels can be usefull with Krakatoa in some cases.nnYou can download the maya scene here : http://www.mediafire.com/download/1xm
Play Video: (Note: The default playback of the video is HD VERSION. If your browser is buffering the video slowly, please play the REGULAR MP4 VERSION or Open The Video below for better experience. Thank you!)