DirectX Character Animations from kajala Watch Video
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Description: I wrote an exporter for 3DS Max that exports it to my own file type. To test that it was working, I had to add character animating to my DirectX engine (aka skinning). Unfortunately, the actual exporting process is rather dull to look at, so I’ve instead posted a video showing the finished product of the character animation. Skinning is a pretty interesting process. Each vertex is affected by up to four bones, and is assigned a weight by how much they are affected by each of those bones. In a
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