gdevice 3D engine tech demo from d billions run run run Watch Video
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Description: This terrain has been procedurally generated at run time by applying a variant of fBm over perlin noise.nThis demo features chunked LOD, texture blending, erosion effects, almost 1 million of vertices at about 50 FPS. Those speed leaps (run time too) have allowed me to stuff all I intended to show in this short video. nConsider that, though the executable takes 40 KB (*), for this 2 minutes walk it has been generating an area covering over 5 billions of vertices, which means 60 GB of geometry te
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