OSL Shader Experiments with Octane for Cinema4D #1 from index in python 3 Watch Video
Preview(s):
Gallery
Play Video: (Note: The default playback of the video is HD VERSION. If your browser is buffering the video slowly, please play the REGULAR MP4 VERSION or Open The Video below for better experience. Thank you!)
Description: My first experiment in the world of Open Shading Language shaders in the Octane render engine!nnIn this case I'm transferring C4D MoGraph clone world positions to an Octane OSL shader via a 32-bit per channel floating-point Texture , generating a distance field around them in the shader and then visualizing it using a polynomial SmoothMin function with an increasing smoothness parameter.nnNotes:n1) SmoothMin function is implemented as described by the one and only Inigo Quilez: https://www.iquil
Play Video: (Note: The default playback of the video is HD VERSION. If your browser is buffering the video slowly, please play the REGULAR MP4 VERSION or Open The Video below for better experience. Thank you!)