Gina Yeh- Demo Reel from about and dev photo com Watch Video
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Description: Shot BreakdownnnShot 1- Fisherman’s Shack (Modular Asset)nnResponsible for modeling and texturing the Shack. nSoftware used: Maya, Zbrush, Substance Painter, Marmoset Toolbag 4.nLow-poly model modeled In Maya, high-poly details sculpted in Zbrush. Textured in Substance Painter (PBR textures). Rendered in Marmoset Toolbag 4.nCredits: Concept art by Maeve BroadbinnnShot 2- Wheelin’ & Mealin’ City BuildingsnnCollaborative Project with USC Games Advanced Games Project.nSoftware used: Maya,
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