In game c++ map editor tutorial with IndieLib engine that dosen't use tiles but pieced images like in Braid or Aquaria games from xml Watch Video
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Description: This is a video showing the results of the c++ map editor tutorial. We are going to learn how to develope an in game map editor that dosen't use tiles, but directly backdrop images that you can translate, tint, rotate, scale, etc, in different parallax layers and camera zooming. You can have several tilesets and you can of course to save / load the maps using XML files. This type of editor is used in games like Braid or Aquaria. For this tutorial we are going to use IndieLib C++ 2d engine, becau
Play Video: (Note: The default playback of the video is HD VERSION. If your browser is buffering the video slowly, please play the REGULAR MP4 VERSION or Open The Video below for better experience. Thank you!)