MandelBulb Fractal in houdini Using VEX from my google drive open Watch Video
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Description: Mandelbulb created using Ray Marching , this projects was made just as part of a study about raymarching rendering technique , just for fun and education porpuse. nthere is no geometry inside houdini ,just a gridnrunning a VEX code over points, rendering a imaginary scene.nmy raymarching render is using a diffuse shader , 2 lights , occlusion , normal vector, point position , noise textures , and a glow mask.nPost processing effects like glow , chromatic aberration and color correction using VEX
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